PROJECTS
As both a game and narrative designer, I make my absolute priority to complement both aspects between each other to create unique story driven game mechanics.
The Bright Unknown
This title is a side scroller game with plataformer elements developed during the 2019 Global Game Jam. While the gameplay can be considered simple, the team placed great focus on the mystery and depth of its meaning. The Bright Unknown was one of the first projects in which I worked with a team, and it’s thanks to their dedication that this game was made possible.
Roles
Art director
Producer
Game writer
Narrative designer
Illustrator
Hrisaca
Hrisaca Estate is a 3D horror experience and my most ambitious project so far. The team focused on making a seamless union between game mechanics and narrative design. We also took the difficult task of joining three diferent periods of time within one single enviorment in order to tell a unique story through in-game objects, noises, textures and descriptions.
Roles
Art director
Producer
Game writer
Narrative designer
Sound designer
UX/UI designer
Texture and concept artist
Game designer
As a game designer...
I am avid believer that the proper balance and combination between game mechanics and narrative design is the key in creating unique experiences that define the game industry.
I personally enjoy most aspects of game development, from pre-production to post-production. Due to this particular aspect I am also able to work as a texture artist, concept artist, illustrator, and overall game designer. I enjoy working with others in order to complement my opportunity areas and the experience we are creating.
I am knowledgeable in the use of tools such as Substance Painter, Unity, Unreal Engine, Maya, Blender, Clip Studio, Pro Create and most of the Adobe Suit.
QUESTIONS?
Whether you’re curious about freelance comissions, consultations or potential job offers, I am here to answer any questions.